Trying to navigate all three dwarves at the same time is a massive chore due to the micromanaging involved. The biggest problem comes in the game’s overall mechanics. You need high amount of micro-management skill to take down bosses. One negative, however, is how some abilities ultimately outshine others in terms of speed, accuracy or killing power, especially in major combat scenarios like boss battles. This adds a lot of tactical choice and flavor to combat, instead of keeping the dwarves abilities static from the get-go. One positive is how each character has their own skill trees, which allow you to customize their special abilities to favor their distinct playstyles. While the dwarves' personalities are the highlight, other mechanics struggle to gel properly. Levels involving Shadow sneaking are easily the highlight of the game and make playing him much more enjoyable than the other, more straightforward characters. My personal favorite though is Shadow, the stealthy assassin type, who can hide in shadows and cover and pick off enemies from a safe distance. The older, wiser Forcer is a long-range specialist who uses bombs and cannons with great precision and has the furthest reach of the three characters. Smashfist, the most ‘typical’ dwarf here, is a berserker-type who gets in close and hacks away at enemies. Use of terrain, knowing when to pop special abilities is the key to success here, so knowing the ins and outs of the three dwarves is pretty much necessary for the player to survive.Įach dwarf is given a unique look and personality to help sell their differences. Opting to go for a real-time tactics style of gameplay, players are expected to micromanage the abilities of the three dwarves in increasingly difficult situations. Whale Rock Games made a fairly straightforward game with We Are The Dwarves. Most of what you will do is strategic combat between your trio of Dwarf explorers. After crash-landing in the hostile Stone Universe, the trio must use their unique abilities to navigate the maze-like labyrinths of the Universe, all the while battling hostile lifeforms and encountering new civilizations in the process. We Are The Dwarves stars a trio of astronaut dwarves searching for a new homeland as their own star is slowly dying. For me though, it was an experience of frustration that was far from being the grand adventure I hoped it to be. Though it has some similar elements as The Lost Vikings, We Are The Dwarves is a more tactical, challenging experience in the vein of combat puzzles over problem-solving, one that is competent in what it tries to do. Unfortunately, We Are The Dwarves is a different beast compared to Blizzard's forgotten gem. The Lost Vikings was never a big game, but the concept of it was a novel one that has stuck out to me for years, one that I hoped We Are The Dwarves emulated. A puzzle-adventure game starring three distinct characters, The Lost Vikings had you use your character's special abilities to find a way out of dangerous levels after being kidnapped by aliens. When indie developer Whale Rock Games released, We Are The Dwarves in 2016, the idea behind it intrigued me, as I originally thought the game would be in the same vein as the long-forgotten The Lost Vikings by Blizzard Entertainment.
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